With the new patch for the classic 1994 Master of Magic we may be seeing some new players so here's a plan of how to do your first turn.
This plan depends on having at least one book in Nature Magic. (If you don't take that you'll need to explore with units).
One book in Nature Magic let's us use one of two powerful map reveals which makes the early landgrab much easier.
Here's our start:
We're going to get a map reveal on turn 2 but until then we have to clear the fog of war by moving our units out. There are no random monsters at this stage so we're fine leaving the capital unguarded.
Here's it with our units moved.
Next we'll cast one of our map reveal spells. I'm casting Nature's Eye but Earth Lore is also fine.
We don't have enough mana so we'll change how much mana we produce to maximum current mana income abandoning research and spell skill for now. We'll also alchemise most of our gold into power.
That gives a fair amount of mana for this start which is very useful for this build allowing us to cast several spells. As soon as you don't need to cast something you can balance out your mana income later in the game.
Finally we'll do our building. I'm choosing Marketplace into Granary. I don't have Sawmill available otherwise that might be my first pick.
And on turn 2 here's what the map looks like after the reveal.
The highlighting of areas that can be settled is a new feature and quite useful. (It's showing a band at top right and a desert square in the south west).
Hope that helps, enjoy this classic game if you're coming back or just starting it.
12 Death books - wraiths
ReplyDeleteYup, that's also a good way to start.
ReplyDelete